Patch 1.1.21 — Team Hunting, Gameplay Fixes & Browser Improvements
Patch 1.1.21 — Team Hunting, Gameplay Fixes & Browser Improvements
We're continuing to improve Tempest Conquer with another round of gameplay fixes, progression adjustments, new item functionality, and quality-of-life improvements.
This update focuses on refining existing systems, improving combat and character progression, expanding item interactions, and making the browser client more responsive and enjoyable across desktop and mobile devices.
⚔️ Gameplay & Character Progression
Several improvements have been made to character progression, equipment handling, and combat mechanics.
- Fixed EXP Ball progression issues affecting reborn characters.
- Corrected Adventurer Guide reward handling.
- Improved bow proficiency progression.
- Refined equipment restrictions to better enforce class and profession requirements.
- Fixed XP skill charge behaviour and timing inconsistencies.
- Improved EXP skill activation and progression handling.
- Additional fixes to weapon proficiency and character progression systems.
These changes aim to make character development more consistent while addressing issues reported during gameplay.
🛡️ Item Composition & Equipment
We've improved item composition and equipment interactions to provide a more reliable upgrading experience.
- Improved item composition validation and material handling.
- Expanded composition previews to provide clearer information before upgrading equipment.
- Improved equipment requirement checks.
- Refined item handling to prevent invalid composition operations.
- Improved inventory and equipment interactions across the browser client.
🎒 New & Updated Items
Several items and their associated functionality have been introduced or refined.
- Hunting Emblem — Added a new PvE-focused talisman that provides bonuses when hunting monsters, without affecting PvP combat.
- Tempest Welcome Pack — Updated the beginner welcome package and associated item rewards.
- Money Bags — Added and refined Money Bag item functionality.
- Hair Dye — Added support for Hair Dye items and their associated resources.
The Hunting Emblem has its own dedicated announcement and guide:
💬 Chat & Social Improvements
We've expanded the chat system with additional item-sharing functionality.
- Added support for linking items directly in chat messages.
- Players can share item information through supported chat interactions.
- Improved handling and validation of shared item information.
- Refined Friends and other social interface interactions.
✨ Bless & Combat Synchronization
Several improvements have been made to Bless interactions and how character actions appear to nearby players.
- Improved synchronization of character facing directions.
- Fixed inconsistencies where turning could incorrectly affect a resting character's posture.
- Improved synchronization of seated and resting animations during Bless interactions.
- Refined the distribution of Bless-related luck time to eligible nearby players.
- Improved movement and animation synchronization between the server and browser client.
These adjustments help ensure that nearby players see more consistent character actions and animations.
📱 Mobile Gameplay Improvements
We've continued refining the browser client for mobile players, focusing on controls and everyday gameplay interactions.
- Improved skill targeting on mobile devices.
- Refined movement and jumping controls.
- Improved animation priority when moving and using skills.
- Improved mobile ground-item collection interactions.
- Refined warehouse controls and item management.
- Improved world interaction menus.
- Improved trade cancellation handling.
- Additional mobile interface and usability improvements.
🤝 Weekly Hunting Contracts — Team Progress
Weekly Hunting Contracts now support shared progress between teammates, making it easier for players to hunt together and work towards their weekly objectives.
- Teammates can contribute to your weekly contract progress, even when they have different hunting targets or professions.
- Eligible teammate kills count towards your weekly contract, even if the defeated monster isn't one of your assigned targets.
- Shared progress is available for weekly contracts only. Daily and bonus daily contracts still require personal kills.
- You must have an active weekly contract and remain within its level requirements.
Team Sharing Requirements
To receive progress from a teammate's kill:
- Both players must be in the same team.
- You must be alive and on the same map.
- You must be within 18 tiles of the player making the kill.
- Your level must be within 30 levels of the killer, either above or below.
Example: If a level 120 player defeats a monster, a level 90 teammate can receive weekly contract progress, but a level 70 teammate cannot.
The level difference is calculated individually against the player making the kill, not the highest-level member of the team.
Your own kills must still match your assigned contract targets.
This update encourages cooperative hunting while maintaining fair progression between players of different levels.
📜 Hunting Contracts & HUD Improvements
We've made further improvements to the Hunting Contracts interface and in-game information displays.
- Added smoothly scrolling text for longer contract descriptions that don't fit within the tracker.
- Improved the handling of changing contract objectives and progress information.
- Refined tracker behaviour when objectives are updated or removed.
- Improved HUD interactions and interface consistency.
- Updated hotbar handling and related gameplay interactions.
These changes help keep important information accessible without taking up unnecessary screen space.
🎨 Visual & Interface Improvements
- Improved character movement and skill animation transitions.
- Fixed visual inconsistencies affecting certain Bless effects.
- Improved the stability of crown and nobility indicators.
- Refined player profile and equipment displays.
- Improved warehouse, inventory, and VIP interface interactions.
- Updated skill and effect presentation.
- Additional improvements to HUD elements and interface responsiveness.
🌐 Website & Account Improvements
We've also made several improvements outside the game client.
- Fixed an issue affecting account registration availability.
- Improved community thread presentation.
- Updated Wiki content covering gameplay features and progression.
- Improved scheduled boss status information.
- Refined account and website integration.
🔧 Additional Fixes & Improvements
- Improved client and server communication for various gameplay actions.
- Refined item validation and equipment handling.
- Updated browser client resources and asset handling.
- Additional gameplay fixes and stability improvements across the server and browser client.
We're continuing to build on the existing Tempest Conquer experience, with a focus on making gameplay systems more reliable, improving the browser client, and expanding the features available to players.
While there are still rough edges to polish, our goal remains the same: delivering a complete and enjoyable classic Conquer Online experience that can be played directly in your browser.
Your feedback, suggestions, and bug reports continue to help us identify problems and improve the game.
Thank you for playing and supporting Tempest Conquer!