PvE Events
Views: 257 โ€ข Updated: 2026-09-12

๐Ÿ‰ Bossing Guide

TempestCO has three separate boss systems. Check the live NPC status before travelling:

  • World Boss Manager in Twin City: scheduled hunts and field-boss guidance.
  • PvE Event Hub in Twin City: Rare Elite status, roster, and schedule.

Scheduled World Boss Hunts

  • Strong and Hard waves: every even local hour.
  • Mad Dog: every odd local hour at the Twin City Altar.
  • Encounter window: up to 30 minutes. An unkillable scheduled encounter can vanish when the window ends.
  • The server announces the selected boss and coordinates.
  • When possible, one Strong and one Hard boss are selected from their pools for each wave.

Strong pool: Silver Hawk, Bird King, FireSnake, Sand Devil.

Hard pool: Hawk Boss, Giant Ape King, Thunder Ape King, Elf King, Bird King, Blade Monster.

The final killer receives scheduled CP, silver, EXP, and a Dragon Ball reward/chance. Current configured CP ranges are:

  • Strong: 110โ€“135 token units at the regular-boss conversion of 15:1 = 1,650โ€“2,025 CP.
  • Hard: 150โ€“210 token units at the high-tier conversion of 20:1 = 3,000โ€“4,200 CP.
  • Mad Dog: 250 token units at the high-tier conversion of 20:1 = 5,000 CP, with a guaranteed Dragon Ball.

The live NPC's public reward text still lists 180โ€“225 CP, 440โ€“600 CP, and 800 CP for Strong, Hard, and Mad Dog. That text does not match the configured payouts and needs manual review; use the payout values above until the NPC text is corrected.

Field bosses

Normal static tracked field bosses are separate from scheduled encounters. The final killer receives the bounty only when no more than 40 levels above the boss. The bounty includes tier-scaled CP, bonus EXP, protected silver, and chance-based protected drops: Meteor Scroll, Dragon Ball, and +2 through +5 stones where configured.

The source does not support a universal fixed CP table of 60/90/135/180/225. Mad Dog and dynamic scheduled encounters are excluded from the normal field-boss path, preventing duplicate rewards.

Rare Elites

Rare Elites spawn dynamically:

  • A roaming spawn attempt occurs every 120 minutes on an active free-PK, non-guild, non-TG map with spawns.
  • A Mystic Castle scout wave is attempted every 120 minutes and creates two Mystic Dragon Scouts when eligible.
  • Unkilled elites vanish after 60 minutes.
  • The active roster is announced and shown through PvE Event Hub.
  • A killer has a 75% Dragon Ball chance. Meteor Spirit also has a guaranteed Meteor configuration; exact roster rewards are shown by the NPC.

Tips

Keep inventory space available, use the NPC's live coordinates/status, and distinguish scheduled, field, and Rare Elite encounters before assuming their reward rules.

Related: Hunting Zones ยท Daily and Weekly Routine ยท Meteor Shower ยท Dragonball Shower

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