Systems & Progression
Views: 270 Updated: 2026-09-12

📊 Rates and Systems

The following constants are defined in the 5065 server:

System Defined value
Experience rate constant 5
Profession rate constant 5
Skill rate constant 5
Gold rate constant 5
Meteor base-drop chance constant 0.72
DragonBall base-drop chance constant 0.0556
Refined gem quality chance 17%
Super gem quality chance 3%

These values feed different systems. Their player-visible result depends on how each system applies them; do not read every value as a standalone percentage.

☄️ Meteor Shower

Meteor Shower targets Meteor item, applies a 1.50× modifier (+50%), lasts 15 minutes, and uses one active map at a time. Its normal event window begins during the first 15 minutes of an hourly London-time slot. The rotation pool is:

  • Twin City
  • Phoenix Castle
  • Ape Mountain
  • Desert City
  • Bird Island
  • Mystic Castle

🐉 Dragonball Shower

Dragonball Shower targets DragonBall item, applies a 1.25× modifier (+25%), lasts 15 minutes, and uses one active map at a time from the same pool.

Follow the in-game announcement for the active map. The bonus is not global. See ☄️ Meteor Shower and 🐉 Dragonball Shower for event-facing guidance.

🕒 Time zone

The server resolves Europe/London on Linux or GMT Standard Time on Windows, with UTC as a fallback. Scheduling therefore follows the resolved London time zone, including daylight-saving behavior when platform time-zone data provides it.

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