⛏️ Mining and Gem Rates
Mining is available in the designated mine areas. Equip a mining pickaxe and use the mining action. A new mining attempt can occur every 3 seconds.
Mining stops if you change weapon, move or are interrupted, leave the required map, your pickaxe can no longer be used, or you reach 40 occupied inventory slots.
Gem quality
When a mining rule successfully gives you a gem, the quality roll is:
| Quality | Chance |
|---|---|
| Normal | 80% |
| Refined | 17% |
| Super | 3% |
These are the quality chances after a gem is found. They are not the chance of finding a gem on every mining cycle.
Mine locations and gem rules
| Mine | Gem rule chances |
|---|---|
| Phoenix Castle | Dragon 0.50%, Rainbow 0.45%, Tortoise 0.25% |
| Ape City | Violet 0.50%, Moon 0.50%, Tortoise 0.30% |
| Desert City | Kylin 0.50%, Fury 0.50%, Tortoise 0.30% |
| Twin City | Phoenix 0.50%, Dragon 0.42%, Tortoise 0.25% |
Each listed percentage belongs to one mining rule. The rules are checked in order and mining stops after the first successful rule, so do not add the percentages together to calculate a single drop chance.
Example: if a Dragon rule succeeds, the result is a Dragon gem, then the 80/17/3 quality roll decides whether it is Normal, Refined, or Super.
Gem families
The mine rules currently use Phoenix, Dragon, Fury, Rainbow, Kylin, Violet, Moon, and Tortoise gems.
Tortoise gems reduce damage by:
| Quality | Reduction |
|---|---|
| Normal | 2% |
| Refined | 4% |
| Super | 6% |
For composition costs, see Gem Refinement Guide.
Related: Rates and Systems · Item Acquisition · Currencies and Economy